Release r16.3 (animux-genesis64-deb_28.iso, 12 GB) adds two programs for studio animators to r16.2.
New#
- OpenToonz 1.8, the open-source Toonz used in studios: hand-drawn and cut-out animation with the Xsheet, scan cleanup, ink and paint, and node-based effects. Menu 2D Animation → OpenToonz. Debian has no OpenToonz, so Animux builds it from its source code. A sample project is in
/usr/share/animux/samples/opentoonz, andanimux-selftestrenders it. - Maya Workflow Kit for Blender: Maya hotkeys, marking menus, shelf, Channel Box and the Maya layout, for animators trained on Autodesk Maya. It is off until you switch it on: menu Animux Tools → Blender: Maya Workflow Kit on/off.
Fixed#
- On screens of about 150 DPI (many 1080p laptops, virtual machines) OpenToonz would open at double size, with windows larger than the screen; it now follows the desktop's scale.
Known limits#
- The Animux repository is not online yet; updates for Animux packages come with the next release.
- The Maya Workflow Kit changes quickly upstream; Animux ships version 0.7.0, tested with Blender 5.2.
- Everything else as in r16.2.