{
 "site": "Animux Guide",
 "version": "1.0.34",
 "release": "r16.3 (animux-genesis64-deb_28.iso)",
 "built": "2026-11-05",
 "sections": [
  {
   "id": "start",
   "title": "Getting Started",
   "description": "Try Animux in a virtual machine or from a USB stick, then install it."
  },
  {
   "id": "desktop",
   "title": "Using the Desktop",
   "description": "Menus, files, settings and adding software."
  },
  {
   "id": "software",
   "title": "Software",
   "description": "Every program on Animux: what it is for and how to start it."
  },
  {
   "id": "tutorials",
   "title": "Tutorials",
   "description": "Step-by-step projects, from a first render to a finished short film."
  },
  {
   "id": "help",
   "title": "Help",
   "description": "Self-test, troubleshooting, questions and answers, glossary."
  },
  {
   "id": "agents",
   "title": "For AI Agents",
   "description": "How programs and AI agents can read this guide and drive Animux."
  },
  {
   "id": "news",
   "title": "News",
   "description": "Release notes and announcements."
  },
  {
   "id": "about",
   "title": "About",
   "description": "Versions, licences and credits."
  }
 ],
 "pages": [
  {
   "id": "index",
   "title": "Animux Guide",
   "summary": "Everything you need to make animation on Animux, from your first boot to a finished film.",
   "section": "",
   "tags": [],
   "html": "index.html",
   "markdown": "md/index.md"
  },
  {
   "id": "start/what-is-animux",
   "title": "What is Animux?",
   "summary": "A free, complete studio for animators on one disc image. What is inside, what you need and how you can use it.",
   "section": "start",
   "tags": [
    "beginner",
    "overview"
   ],
   "html": "start/what-is-animux.html",
   "markdown": "md/start/what-is-animux.md"
  },
  {
   "id": "start/at-a-glance",
   "title": "Animux at a glance",
   "summary": "All programs on one screen, in the order of an animation production, on the Debian 12 base.",
   "section": "start",
   "tags": [
    "overview",
    "software",
    "pipeline"
   ],
   "html": "start/at-a-glance.html",
   "markdown": "md/start/at-a-glance.md"
  },
  {
   "id": "start/in-production",
   "title": "Used in film production",
   "summary": "Films and studios whose storyboards, textures, frame fixes, colour and 3D were made with programs that Animux ships, with the sources.",
   "section": "start",
   "tags": [
    "overview",
    "film",
    "production",
    "krita",
    "gimp",
    "opentoonz",
    "ghibli",
    "blender",
    "flow",
    "ubisoft",
    "history"
   ],
   "html": "start/in-production.html",
   "markdown": "md/start/in-production.md"
  },
  {
   "id": "start/requirements",
   "title": "Computer requirements",
   "summary": "Check your processor, memory, disk and graphics card before you start, and learn what each one affects.",
   "section": "start",
   "tags": [
    "beginner",
    "hardware"
   ],
   "html": "start/requirements.html",
   "markdown": "md/start/requirements.md"
  },
  {
   "id": "start/get-the-iso",
   "title": "Get the ISO file",
   "summary": "Download Animux, check that the download is complete and undamaged, and know which file is the newest.",
   "section": "start",
   "tags": [
    "beginner",
    "download"
   ],
   "html": "start/get-the-iso.html",
   "markdown": "md/start/get-the-iso.md"
  },
  {
   "id": "start/virtualbox",
   "title": "Try Animux in VirtualBox",
   "summary": "Create a virtual machine with its own 80 GB virtual disk, start Animux from the ISO file and, if you like, install it, all without touching your real computer.",
   "section": "start",
   "tags": [
    "beginner",
    "virtual machine",
    "VirtualBox",
    "Windows",
    "macOS"
   ],
   "html": "start/virtualbox.html",
   "markdown": "md/start/virtualbox.md"
  },
  {
   "id": "start/other-vms",
   "title": "Other virtual machines",
   "summary": "Settings for QEMU and virt-manager, VMware, Hyper-V and Parallels, and the one setting that matters most for 3D programs.",
   "section": "start",
   "tags": [
    "virtual machine",
    "QEMU",
    "VMware",
    "Hyper-V"
   ],
   "html": "start/other-vms.html",
   "markdown": "md/start/other-vms.md"
  },
  {
   "id": "start/usb-stick",
   "title": "Make a bootable USB stick",
   "summary": "Step by step - write the Animux ISO to a USB stick with Rufus, balenaEtcher or Ventoy, start a computer from it, and fix the usual problems.",
   "section": "start",
   "tags": [
    "beginner",
    "USB",
    "boot",
    "live",
    "Rufus",
    "Etcher",
    "Ventoy"
   ],
   "html": "start/usb-stick.html",
   "markdown": "md/start/usb-stick.md"
  },
  {
   "id": "start/boot-menu",
   "title": "The boot menu",
   "summary": "What each entry in the Animux start menu does, and which one to choose when the screen stays black.",
   "section": "start",
   "tags": [
    "beginner",
    "boot",
    "GRUB",
    "render farm"
   ],
   "html": "start/boot-menu.html",
   "markdown": "md/start/boot-menu.md"
  },
  {
   "id": "start/live-session",
   "title": "The live session",
   "summary": "Animux running straight from the USB stick or ISO. The user name and password, what is kept, what is lost, and how to save work.",
   "section": "start",
   "tags": [
    "beginner",
    "live",
    "USB"
   ],
   "html": "start/live-session.html",
   "markdown": "md/start/live-session.md"
  },
  {
   "id": "start/install",
   "title": "Install Animux on a disk",
   "summary": "Step-by-step through the installer, with screenshots, for a whole disk, a virtual disk or next to Windows.",
   "section": "start",
   "tags": [
    "beginner",
    "install",
    "Calamares",
    "dual boot"
   ],
   "html": "start/install.html",
   "markdown": "md/start/install.md"
  },
  {
   "id": "start/first-steps",
   "title": "First steps after installing",
   "summary": "A ten-minute checklist for a freshly installed Animux, covering updates, the screen, the self-test, a project folder and backups.",
   "section": "start",
   "tags": [
    "beginner",
    "install",
    "checklist"
   ],
   "html": "start/first-steps.html",
   "markdown": "md/start/first-steps.md"
  },
  {
   "id": "desktop/tour",
   "title": "Desktop tour",
   "summary": "The top panel, the Animux menu, the dock and the desktop icons, explained one by one.",
   "section": "desktop",
   "tags": [
    "beginner",
    "desktop",
    "Xfce"
   ],
   "html": "desktop/tour.html",
   "markdown": "md/desktop/tour.md"
  },
  {
   "id": "desktop/menu",
   "title": "The Animux menu",
   "summary": "A map of every menu category, so you know where to find the program for each job in an animation production.",
   "section": "desktop",
   "tags": [
    "beginner",
    "menu",
    "programs"
   ],
   "html": "desktop/menu.html",
   "markdown": "md/desktop/menu.md"
  },
  {
   "id": "desktop/files",
   "title": "Files, folders and drives",
   "summary": "Where your work is stored, how to use the file manager, USB drives and network shares, and a sensible folder layout for animation projects.",
   "section": "desktop",
   "tags": [
    "beginner",
    "files",
    "Thunar",
    "USB",
    "backup"
   ],
   "html": "desktop/files.html",
   "markdown": "md/desktop/files.md"
  },
  {
   "id": "desktop/terminal",
   "title": "The terminal, gently",
   "summary": "The twelve commands an animator actually needs, how to copy and paste them, and how sudo works.",
   "section": "desktop",
   "tags": [
    "beginner",
    "terminal",
    "command line"
   ],
   "html": "desktop/terminal.html",
   "markdown": "md/desktop/terminal.md"
  },
  {
   "id": "desktop/settings",
   "title": "Settings",
   "summary": "Screen resolution, several monitors, keyboard layout, mouse and tablet, sound, language, Wi-Fi, printers and power.",
   "section": "desktop",
   "tags": [
    "beginner",
    "settings",
    "display",
    "keyboard",
    "sound"
   ],
   "html": "desktop/settings.html",
   "markdown": "md/desktop/settings.md"
  },
  {
   "id": "desktop/add-software",
   "title": "Updates and adding software",
   "summary": "Keep Animux up to date and install more programs with Synaptic, apt or Flatpak, including DaVinci Resolve and the NVIDIA driver.",
   "section": "desktop",
   "tags": [
    "updates",
    "apt",
    "Synaptic",
    "Flatpak",
    "NVIDIA"
   ],
   "html": "desktop/add-software.html",
   "markdown": "md/desktop/add-software.md"
  },
  {
   "id": "desktop/shortcuts",
   "title": "Keyboard shortcuts",
   "summary": "A cheat sheet for the desktop and for the shortcuts animators use most in Blender, Krita, Pencil2D and Kdenlive.",
   "section": "desktop",
   "tags": [
    "beginner",
    "shortcuts",
    "cheat sheet"
   ],
   "html": "desktop/shortcuts.html",
   "markdown": "md/desktop/shortcuts.md"
  },
  {
   "id": "software/index",
   "title": "All software",
   "summary": "Every program on Animux by job, with what it does and the command that starts it.",
   "section": "software",
   "tags": [
    "software",
    "list",
    "catalogue"
   ],
   "html": "software/index.html",
   "markdown": "md/software/index.md"
  },
  {
   "id": "software/blender",
   "title": "Blender",
   "summary": "The 3D studio at the heart of Animux. Blender 5.2 LTS with Cycles, EEVEE, Grease Pencil and the MPFB character add-on, and how to find your way around it.",
   "section": "software",
   "tags": [
    "3D",
    "animation",
    "rendering",
    "Cycles",
    "EEVEE",
    "Grease Pencil"
   ],
   "html": "software/blender.html",
   "markdown": "md/software/blender.md",
   "software": "blender"
  },
  {
   "id": "software/makehuman",
   "title": "MakeHuman II and MPFB",
   "summary": "Make realistic human characters with sliders, either in the stand-alone MakeHuman II or with the MPFB add-on directly inside Blender.",
   "section": "software",
   "tags": [
    "3D",
    "character",
    "MakeHuman",
    "MPFB",
    "Blender"
   ],
   "html": "software/makehuman.html",
   "markdown": "md/software/makehuman.md",
   "software": "makehuman2"
  },
  {
   "id": "software/other-3d",
   "title": "FreeCAD, Wings 3D, MeshLab and OpenSCAD",
   "summary": "The other 3D modellers on Animux and when each one is the right tool next to Blender.",
   "section": "software",
   "tags": [
    "3D",
    "CAD",
    "modelling",
    "meshes"
   ],
   "html": "software/other-3d.html",
   "markdown": "md/software/other-3d.md"
  },
  {
   "id": "software/renderers",
   "title": "Renderers",
   "summary": "Cycles, EEVEE, POV-Ray, LuxCoreRender, Mitsuba 3, appleseed and pbrt-v4. What each one is good at, how to run its sample scene, and which one to choose.",
   "section": "software",
   "tags": [
    "rendering",
    "Cycles",
    "POV-Ray",
    "LuxCore",
    "Mitsuba",
    "appleseed",
    "pbrt"
   ],
   "html": "software/renderers.html",
   "markdown": "md/software/renderers.md"
  },
  {
   "id": "software/renderer-comparison",
   "title": "Renderer comparison",
   "summary": "The seven renderers in Animux side by side: full name, who makes it, how it calculates light, what it runs on, what it does best and when to use it.",
   "section": "software",
   "tags": [
    "rendering",
    "renderers",
    "comparison",
    "Cycles",
    "EEVEE",
    "POV-Ray",
    "LuxCore",
    "Mitsuba",
    "appleseed",
    "pbrt",
    "OSL",
    "matrix"
   ],
   "html": "software/renderer-comparison.html",
   "markdown": "md/software/renderer-comparison.md"
  },
  {
   "id": "software/flamenco",
   "title": "Flamenco render farm",
   "summary": "Let several computers render one Blender animation together, using Flamenco Manager, Workers and shared storage, and the Animux render farm boot roles.",
   "section": "software",
   "tags": [
    "render farm",
    "Flamenco",
    "Blender",
    "network"
   ],
   "html": "software/flamenco.html",
   "markdown": "md/software/flamenco.md",
   "software": "flamenco"
  },
  {
   "id": "software/gaffer",
   "title": "Gaffer",
   "summary": "The node-based lighting and look-development tool used by film studios, included with Cortex, OSL, OpenUSD and Alembic, and rendering with Cycles.",
   "section": "software",
   "tags": [
    "pipeline",
    "lighting",
    "look development",
    "nodes",
    "USD",
    "studio"
   ],
   "html": "software/gaffer.html",
   "markdown": "md/software/gaffer.md",
   "software": "gaffer"
  },
  {
   "id": "software/pipeline-formats",
   "title": "Pipeline formats and tools",
   "summary": "OpenUSD, Alembic, OpenEXR, OpenColorIO, OpenVDB, OSL and MaterialX, what each studio format is for and the tools Animux has for it.",
   "section": "software",
   "tags": [
    "pipeline",
    "USD",
    "Alembic",
    "EXR",
    "OpenColorIO",
    "OpenVDB",
    "OSL",
    "MaterialX",
    "Python"
   ],
   "html": "software/pipeline-formats.html",
   "markdown": "md/software/pipeline-formats.md"
  },
  {
   "id": "software/studio-formats",
   "title": "Studio formats",
   "summary": "OpenUSD, Alembic, OpenEXR, OpenColorIO and OpenVDB, one card each: which studio made it, what problem it solves, and what it looks like in Animux.",
   "section": "software",
   "tags": [
    "pipeline",
    "formats",
    "USD",
    "Pixar",
    "Alembic",
    "OpenEXR",
    "OpenColorIO",
    "ACES",
    "OpenVDB",
    "ASWF",
    "studio"
   ],
   "html": "software/studio-formats.html",
   "markdown": "md/software/studio-formats.md"
  },
  {
   "id": "software/synfig",
   "title": "Synfig Studio",
   "summary": "2D vector animation with automatic in-between frames and bone rigs. Ideal for cut-out characters, motion graphics and explainer films.",
   "section": "software",
   "tags": [
    "2D",
    "animation",
    "vector",
    "tweening",
    "bones"
   ],
   "html": "software/synfig.html",
   "markdown": "md/software/synfig.md",
   "software": "synfig"
  },
  {
   "id": "software/opentoonz",
   "title": "OpenToonz",
   "summary": "The studio 2D animation program: hand-drawn and cut-out animation with the Xsheet, scan cleanup, ink and paint, and node-based effects. New in r16.3.",
   "section": "software",
   "tags": [
    "2D",
    "animation",
    "xsheet",
    "toonz",
    "ink and paint",
    "cleanup",
    "cut-out",
    "professional"
   ],
   "html": "software/opentoonz.html",
   "markdown": "md/software/opentoonz.md",
   "software": "opentoonz"
  },
  {
   "id": "software/pencil2d",
   "title": "Pencil2D and TupiTube",
   "summary": "Hand-drawn, frame-by-frame animation the traditional way, with onion skin, a timeline and export to video or GIF.",
   "section": "software",
   "tags": [
    "2D",
    "animation",
    "frame by frame",
    "beginner",
    "school"
   ],
   "html": "software/pencil2d.html",
   "markdown": "md/software/pencil2d.md",
   "software": "pencil2d"
  },
  {
   "id": "software/krita",
   "title": "Krita",
   "summary": "Professional digital painting with hundreds of brushes, layers, a drawing-tablet-friendly interface and a full frame-by-frame animation timeline.",
   "section": "software",
   "tags": [
    "2D",
    "painting",
    "concept art",
    "animation",
    "tablet",
    "storyboard"
   ],
   "html": "software/krita.html",
   "markdown": "md/software/krita.md",
   "software": "krita"
  },
  {
   "id": "software/stopmotion",
   "title": "Stopmotion",
   "summary": "Capture stop-motion animation with a webcam or import photos from a camera, check each pose with onion skin, and export a film.",
   "section": "software",
   "tags": [
    "stop motion",
    "webcam",
    "camera",
    "clay",
    "LEGO"
   ],
   "html": "software/stopmotion.html",
   "markdown": "md/software/stopmotion.md",
   "software": "stopmotion"
  },
  {
   "id": "software/gimp-inkscape",
   "title": "GIMP, Inkscape and other image tools",
   "summary": "Photo editing with GIMP, vector drawing with Inkscape, sketching with MyPaint, pixel art with GrafX2 and mtPaint, and batch work with ImageMagick.",
   "section": "software",
   "tags": [
    "2D",
    "images",
    "GIMP",
    "Inkscape",
    "MyPaint",
    "pixel art",
    "ImageMagick"
   ],
   "html": "software/gimp-inkscape.html",
   "markdown": "md/software/gimp-inkscape.md"
  },
  {
   "id": "software/kdenlive",
   "title": "Kdenlive",
   "summary": "The recommended video editor on Animux. Put shots and sound on a timeline, add titles and transitions, and export an MP4 for YouTube or a festival.",
   "section": "software",
   "tags": [
    "video",
    "editing",
    "timeline",
    "export",
    "MP4"
   ],
   "html": "software/kdenlive.html",
   "markdown": "md/software/kdenlive.md",
   "software": "kdenlive"
  },
  {
   "id": "software/video-tools",
   "title": "More video tools",
   "summary": "OpenShot, Cinelerra-GG and Avidemux for editing, HandBrake and FFmpeg for converting, DJV for reviewing renders, VLC for playing, and screen recording.",
   "section": "software",
   "tags": [
    "video",
    "OpenShot",
    "Cinelerra",
    "Avidemux",
    "HandBrake",
    "FFmpeg",
    "DJV",
    "VLC"
   ],
   "html": "software/video-tools.html",
   "markdown": "md/software/video-tools.md"
  },
  {
   "id": "software/audio",
   "title": "Sound and music",
   "summary": "Record voices with Audacity, mix the soundtrack in Ardour, compose with LMMS, Hydrogen and MuseScore, and understand how audio works on Animux.",
   "section": "software",
   "tags": [
    "audio",
    "sound",
    "music",
    "Audacity",
    "Ardour",
    "LMMS",
    "JACK",
    "PipeWire"
   ],
   "html": "software/audio.html",
   "markdown": "md/software/audio.md"
  },
  {
   "id": "software/upscayl",
   "title": "Upscayl",
   "summary": "Enlarge images 2× to 4× and make them sharper with AI models that run on your own computer, offline.",
   "section": "software",
   "tags": [
    "AI",
    "images",
    "upscaling",
    "textures"
   ],
   "html": "software/upscayl.html",
   "markdown": "md/software/upscayl.md",
   "software": "upscayl"
  },
  {
   "id": "software/ai-tools",
   "title": "AI tools",
   "summary": "Speech to text and subtitles (Whisper), background removal (rembg), local chat models (Ollama) and Stable Diffusion (ComfyUI), all running on your own computer.",
   "section": "software",
   "tags": [
    "AI",
    "Whisper",
    "subtitles",
    "rembg",
    "Ollama",
    "ComfyUI",
    "Stable Diffusion"
   ],
   "html": "software/ai-tools.html",
   "markdown": "md/software/ai-tools.md"
  },
  {
   "id": "software/ai-agents",
   "title": "AI agents in Blender, GIMP, Krita and Inkscape (MCP)",
   "summary": "Let an AI assistant work in Blender, GIMP, Krita and Inkscape through MCP, offline with a local model or with Claude Code; plus Higgsfield and LTX cloud generation.",
   "section": "software",
   "tags": [
    "AI",
    "MCP",
    "Blender",
    "GIMP",
    "Krita",
    "Inkscape",
    "agent",
    "Ollama",
    "Claude",
    "Higgsfield"
   ],
   "html": "software/ai-agents.html",
   "markdown": "md/software/ai-agents.md"
  },
  {
   "id": "software/storyboard-publishing",
   "title": "Storyboards, print and PDF",
   "summary": "Plan your film with storyboards in Krita, Blender or Scribus, make an animatic, and lay out posters, scripts and portfolios as PDF.",
   "section": "software",
   "tags": [
    "storyboard",
    "animatic",
    "Scribus",
    "PDF",
    "planning"
   ],
   "html": "software/storyboard-publishing.html",
   "markdown": "md/software/storyboard-publishing.md"
  },
  {
   "id": "software/system-tools",
   "title": "System tools",
   "summary": "Backups with Timeshift, disks with Disks and GParted, burning with K3b, system monitors, virtual machines, containers and remote access.",
   "section": "software",
   "tags": [
    "system",
    "backup",
    "Timeshift",
    "GParted",
    "K3b",
    "Docker",
    "SSH"
   ],
   "html": "software/system-tools.html",
   "markdown": "md/software/system-tools.md"
  },
  {
   "id": "tutorials/first-3d-render",
   "title": "Your first 3D render",
   "summary": "In Blender, replace the default cube with a monkey head, give it shiny red paint, add a floor, light it and render a picture. About 30 minutes, no experience needed.",
   "section": "tutorials",
   "tags": [
    "beginner",
    "Blender",
    "3D",
    "rendering",
    "Cycles"
   ],
   "html": "tutorials/first-3d-render.html",
   "markdown": "md/tutorials/first-3d-render.md"
  },
  {
   "id": "tutorials/turntable-animation",
   "title": "A turntable animation",
   "summary": "Make Suzanne spin once around in four seconds with two keyframes, then render the animation straight to an MP4 video. About 20 minutes.",
   "section": "tutorials",
   "tags": [
    "beginner",
    "Blender",
    "animation",
    "keyframes",
    "video"
   ],
   "html": "tutorials/turntable-animation.html",
   "markdown": "md/tutorials/turntable-animation.md"
  },
  {
   "id": "tutorials/character-makehuman",
   "title": "A character with MakeHuman",
   "summary": "Create a human character with MPFB inside Blender, give it a skeleton, pose it and set a keyframe, or design it in MakeHuman II and bring it over. About 30 minutes.",
   "section": "tutorials",
   "tags": [
    "beginner",
    "character",
    "MPFB",
    "MakeHuman",
    "Blender",
    "rigging"
   ],
   "html": "tutorials/character-makehuman.html",
   "markdown": "md/tutorials/character-makehuman.md"
  },
  {
   "id": "tutorials/bouncing-ball-synfig",
   "title": "A bouncing ball in Synfig",
   "summary": "The classic first animation exercise. Make a ball fall, squash and bounce with waypoints and ease in and out, then export a GIF. About 30 minutes.",
   "section": "tutorials",
   "tags": [
    "beginner",
    "2D",
    "Synfig",
    "animation principles"
   ],
   "html": "tutorials/bouncing-ball-synfig.html",
   "markdown": "md/tutorials/bouncing-ball-synfig.md"
  },
  {
   "id": "tutorials/hand-drawn-pencil2d",
   "title": "Hand-drawn animation in Pencil2D",
   "summary": "Draw a short flip-book animation frame by frame with onion skin, play it back and export it as GIF or MP4. About 30 minutes, perfect for beginners and children.",
   "section": "tutorials",
   "tags": [
    "beginner",
    "2D",
    "Pencil2D",
    "frame by frame",
    "school"
   ],
   "html": "tutorials/hand-drawn-pencil2d.html",
   "markdown": "md/tutorials/hand-drawn-pencil2d.md"
  },
  {
   "id": "tutorials/krita-animation",
   "title": "Paint an animation in Krita",
   "summary": "Use Krita's animation workspace to paint a short loop, such as a flickering candle flame, with onion skins, then render it to a video. About 40 minutes.",
   "section": "tutorials",
   "tags": [
    "2D",
    "Krita",
    "painting",
    "animation",
    "loop"
   ],
   "html": "tutorials/krita-animation.html",
   "markdown": "md/tutorials/krita-animation.md"
  },
  {
   "id": "tutorials/stop-motion-webcam",
   "title": "Stop motion with a webcam",
   "summary": "Set up a tiny studio, capture a clay or LEGO animation with Stopmotion's onion skin, and turn it into a video with sound.",
   "section": "tutorials",
   "tags": [
    "beginner",
    "stop motion",
    "webcam",
    "school"
   ],
   "html": "tutorials/stop-motion-webcam.html",
   "markdown": "md/tutorials/stop-motion-webcam.md"
  },
  {
   "id": "tutorials/edit-video-kdenlive",
   "title": "Edit your film in Kdenlive",
   "summary": "Put rendered shots, a title and music together on a timeline and export an MP4 ready for YouTube. Uses the turntable video from the earlier tutorial. About 30 minutes.",
   "section": "tutorials",
   "tags": [
    "beginner",
    "Kdenlive",
    "video",
    "editing",
    "export"
   ],
   "html": "tutorials/edit-video-kdenlive.html",
   "markdown": "md/tutorials/edit-video-kdenlive.md"
  },
  {
   "id": "tutorials/command-line-rendering",
   "title": "Command-line rendering and batch jobs",
   "summary": "Render Blender, Synfig and POV-Ray without opening them, keep renders running after you log out, render overnight, join frames into a video and convert hundreds of images at once.",
   "section": "tutorials",
   "tags": [
    "rendering",
    "terminal",
    "batch",
    "Blender",
    "FFmpeg",
    "automation"
   ],
   "html": "tutorials/command-line-rendering.html",
   "markdown": "md/tutorials/command-line-rendering.md"
  },
  {
   "id": "tutorials/short-film-workflow",
   "title": "From idea to finished short film",
   "summary": "The stages of an animated film production and which Animux program to use at each one, with a realistic plan for a first 30-second film.",
   "section": "tutorials",
   "tags": [
    "workflow",
    "production",
    "pipeline",
    "planning",
    "beginner"
   ],
   "html": "tutorials/short-film-workflow.html",
   "markdown": "md/tutorials/short-film-workflow.md"
  },
  {
   "id": "help/self-test",
   "title": "The self-test and sample scenes",
   "summary": "Check in a few minutes that every renderer and the main programs work on your computer, read the results, and use the sample scenes to learn.",
   "section": "help",
   "tags": [
    "beginner",
    "self-test",
    "samples",
    "troubleshooting"
   ],
   "html": "help/self-test.html",
   "markdown": "md/help/self-test.md"
  },
  {
   "id": "help/troubleshooting",
   "title": "Troubleshooting",
   "summary": "Solutions for black screens, slow virtual machines, programs that do not start, no sound, no Wi-Fi, full memory and lost files.",
   "section": "help",
   "tags": [
    "troubleshooting",
    "problems",
    "black screen",
    "sound",
    "Wi-Fi"
   ],
   "html": "help/troubleshooting.html",
   "markdown": "md/help/troubleshooting.md"
  },
  {
   "id": "help/faq",
   "title": "Questions and answers",
   "summary": "Short answers to the questions new Animux users ask most often.",
   "section": "help",
   "tags": [
    "FAQ",
    "beginner"
   ],
   "html": "help/faq.html",
   "markdown": "md/help/faq.md"
  },
  {
   "id": "help/glossary",
   "title": "Glossary",
   "summary": "Plain-language explanations of the computer and animation words used in this guide.",
   "section": "help",
   "tags": [
    "glossary",
    "beginner",
    "words"
   ],
   "html": "help/glossary.html",
   "markdown": "md/help/glossary.md"
  },
  {
   "id": "help/getting-help",
   "title": "Getting help",
   "summary": "Where to ask questions about Animux and its programs, and what information to include so others can help you quickly.",
   "section": "help",
   "tags": [
    "help",
    "support",
    "community",
    "bug report"
   ],
   "html": "help/getting-help.html",
   "markdown": "md/help/getting-help.md"
  },
  {
   "id": "agents/overview",
   "title": "The guide for AI agents and programs",
   "summary": "Where an agent finds this guide on an Animux system (files, a local web server, llms.txt, JSON indexes, a command-line tool and an MCP server) and a recommended way to use it.",
   "section": "agents",
   "tags": [
    "AI",
    "agents",
    "MCP",
    "llms.txt",
    "API",
    "automation"
   ],
   "html": "agents/overview.html",
   "markdown": "md/agents/overview.md"
  },
  {
   "id": "agents/command-reference",
   "title": "Command reference",
   "summary": "Headless and command-line use of every Animux program, with conventions for output paths, exit codes, logs, displays and time limits.",
   "section": "agents",
   "tags": [
    "AI",
    "agents",
    "command line",
    "headless",
    "automation",
    "reference"
   ],
   "html": "agents/command-reference.html",
   "markdown": "md/agents/command-reference.md"
  },
  {
   "id": "agents/system-facts",
   "title": "System facts",
   "summary": "The layout of an Animux system in one page. Release, base, users, important paths, Animux packages, services, ports, boot roles and how to tell a live session from an installed one.",
   "section": "agents",
   "tags": [
    "AI",
    "agents",
    "reference",
    "paths",
    "services",
    "system"
   ],
   "html": "agents/system-facts.html",
   "markdown": "md/agents/system-facts.md"
  },
  {
   "id": "news/2026-10-30-r16-3-release",
   "title": "Animux Genesis64 r16.3",
   "summary": "OpenToonz 1.8, the studio 2D animation program, and the Maya Workflow Kit for Blender.",
   "section": "news",
   "tags": [
    "release",
    "r16.3",
    "OpenToonz",
    "Maya"
   ],
   "html": "news/2026-10-30-r16-3-release.html",
   "markdown": "md/news/2026-10-30-r16-3-release.md",
   "date": "2026-10-30"
  },
  {
   "id": "news/2026-10-29-r16-2-release",
   "title": "Animux Genesis64 r16.2",
   "summary": "Claude Code in one step from the menu, and a boot menu without syntax errors.",
   "section": "news",
   "tags": [
    "release",
    "r16.2"
   ],
   "html": "news/2026-10-29-r16-2-release.html",
   "markdown": "md/news/2026-10-29-r16-2-release.md",
   "date": "2026-10-29"
  },
  {
   "id": "news/2026-10-27-animux-guide",
   "title": "Introducing the Animux Guide",
   "summary": "A complete, illustrated guide for animators who have never used Linux, installed on every Animux system and readable by AI agents.",
   "section": "news",
   "tags": [
    "guide",
    "documentation",
    "AI"
   ],
   "html": "news/2026-10-27-animux-guide.html",
   "markdown": "md/news/2026-10-27-animux-guide.md",
   "date": "2026-10-27"
  },
  {
   "id": "news/2026-10-26-r16-release",
   "title": "Animux Genesis64 r16 is here",
   "summary": "Blender 5.2 LTS, Gaffer, five new renderers, MakeHuman II, a signed Animux package repository and a self-test that checks it all.",
   "section": "news",
   "tags": [
    "release",
    "r16"
   ],
   "html": "news/2026-10-26-r16-release.html",
   "markdown": "md/news/2026-10-26-r16-release.md",
   "date": "2026-10-26"
  },
  {
   "id": "about/versions",
   "title": "Versions",
   "summary": "The version of every program in Animux Genesis64 r16.3, and the package it comes from.",
   "section": "about",
   "tags": [
    "versions",
    "reference"
   ],
   "html": "about/versions.html",
   "markdown": "md/about/versions.md"
  },
  {
   "id": "about/licenses",
   "title": "Licences and credits",
   "summary": "What free software licences mean for your work, the licence of this guide, and the people and projects behind Animux.",
   "section": "about",
   "tags": [
    "licence",
    "credits",
    "open source"
   ],
   "html": "about/licenses.html",
   "markdown": "md/about/licenses.md"
  },
  {
   "id": "about/guide-updates",
   "title": "Guide updates",
   "summary": "What changed in each version of this guide, which version you have, and how to install a newer one without a new ISO.",
   "section": "about",
   "tags": [
    "guide",
    "updates",
    "changelog",
    "versions"
   ],
   "html": "about/guide-updates.html",
   "markdown": "md/about/guide-updates.md"
  }
 ]
}