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Glossary

Plain-language explanations of the computer and animation words used in this guide.

glossarybeginnerwords

Computer words#

apt – the command that installs and updates software on Debian and Animux.

BIOS / UEFI – the small program inside a computer that starts before the operating system. UEFI is the modern kind; Secure Boot is a UEFI feature that may need to be switched off for Animux.

Boot – starting a computer. Boot menu: the list where you choose what to start.

CPU (processor) – the computer's main chip. Rendering speed depends a lot on its number of cores.

Debian – the Linux distribution Animux is built on.

Distribution (distro) – a complete Linux system with programs, like Animux.

Firmware – small programs needed by hardware such as Wi-Fi chips and graphics cards.

GPU (graphics card) – the chip that draws the screen; also used for fast 3D and rendering.

Home folder (~) – your personal folder, /home/your-name.

ISO file – a whole disc in one file.

Linux – the free operating system kernel at the heart of Animux, Android and most servers.

Live session – Animux running from the USB stick or ISO without installing; nothing is kept after a restart.

Package – a program prepared for installing with apt (a .deb file).

Partition – a section of a disk. A disk can hold several systems in separate partitions.

RAM (memory) – fast working memory; lost when the computer is switched off.

Repository – an online store of packages that apt installs from.

sudo – run one command as the administrator (root).

Terminal – a window for typing commands.

Virtual machine (VM) – a pretend computer that runs inside your real one.

Xfce – the desktop environment of Animux (panel, menu, windows).

Animation and 3D words#

Animatic – a storyboard timed with sound, to check the story before animating.

Armature / rig – the skeleton inside a character that animators move.

Bitmap / raster – a picture made of pixels (PNG, JPEG). Gets blurry when enlarged.

Codec – the method used to compress a video (H.264, ProRes) or sound (AAC).

Compositing – combining rendered layers, effects and colour correction into the final picture.

EXR – a high-quality image format with many layers and true light values, used in film.

Frame – one picture of a film. fps – frames per second (24 for film, 25 in Europe for TV, 30 for web/US).

Image sequence – one image file per frame (shot_0001.png, shot_0002.png…), the safest way to render.

In-between (tween) – the drawings between two key poses. Tweening = the computer makes them.

Keyframe – a frame where you set a value (position, rotation…); the program interpolates between keyframes.

Material / shader – how a surface looks: colour, shininess, transparency.

Mesh – a 3D object made of points (vertices), edges and faces (polygons).

Modifier – a non-destructive operation on an object in Blender (smoothing, mirror, array…).

Onion skin – seeing the previous and next frames faintly while drawing.

Render – calculating the final images from a scene. Render farm: many computers rendering together.

Samples – how many light paths a renderer traces per pixel. More samples = less noise, slower.

Storyboard – the film drawn as a sequence of panels, one per shot.

Timeline – the strip of frames along which you animate or edit.

Turntable – an animation of a model turning once around.

USD, Alembic, FBX, glTF, OBJ – 3D file formats for moving scenes and models between programs.

Vector – a picture made of shapes and curves (SVG); stays sharp at any size.

Waypoint – Synfig's name for a keyframe on one parameter.