Discord coming soon
Chat with other animators: quick questions, work in progress, render farm setups, and release news as it happens.
Join the DiscordQuestions and answers coming soon
GitHub Discussions, for answers that stay findable: search first, someone may have solved it already.
Open DiscussionsHelp yourself first
The Animux Guide answers most questions, and Animux checks itself:
Get involved
Share your work
Made something in Animux? Show it on the Discord, and when you post it elsewhere, mention Animux. We would love to see it.
Report a problem
Say what you did, what you expected and what happened, plus the self-test result. The bug tracker opens with the code repository. coming soon
Improve the guide
Every page of the guide is a plain Markdown file. Fix a step, add a screenshot, or write a tutorial for the program you know best.
Test on your computer
Laptops, graphics cards, tablets and webcams: tell us what works on your hardware and what does not.
History
Animux started in 2008 as a free animation toolset for independent artists. Its first release was Genesis 1.0, followed by Tremor, a 2.0 release candidate. The old wiki and blog of that time stayed online until 2026.
In 2026 Animux was rebuilt as Genesis r16: Debian 12, current versions of Blender, Krita, GIMP and Inkscape, studio tools such as Gaffer, OpenUSD and OpenToonz, a render farm on the boot menu, and AI assistants inside the programs.
Animux