Community

Animators, students, teachers and studios using Animux. Ask, answer, share what you made, and help shape the next release.

Discord coming soon

Chat with other animators: quick questions, work in progress, render farm setups, and release news as it happens.

Join the Discord

Questions and answers coming soon

GitHub Discussions, for answers that stay findable: search first, someone may have solved it already.

Open Discussions

Help yourself first

The Animux Guide answers most questions, and Animux checks itself:

Get involved

Share your work

Made something in Animux? Show it on the Discord, and when you post it elsewhere, mention Animux. We would love to see it.

Report a problem

Say what you did, what you expected and what happened, plus the self-test result. The bug tracker opens with the code repository. coming soon

Improve the guide

Every page of the guide is a plain Markdown file. Fix a step, add a screenshot, or write a tutorial for the program you know best.

Test on your computer

Laptops, graphics cards, tablets and webcams: tell us what works on your hardware and what does not.

History

Animux started in 2008 as a free animation toolset for independent artists. Its first release was Genesis 1.0, followed by Tremor, a 2.0 release candidate. The old wiki and blog of that time stayed online until 2026.

In 2026 Animux was rebuilt as Genesis r16: Debian 12, current versions of Blender, Krita, GIMP and Inkscape, studio tools such as Gaffer, OpenUSD and OpenToonz, a render farm on the boot menu, and AI assistants inside the programs.