# Licences and credits

> What free software licences mean for your work, the licence of this guide, and the people and projects behind Animux.

## Your work is yours

Programs like Blender, Krita or Kdenlive are licensed under the **GPL** or similar free licences. These licences cover **the programs**, not what you make with them. Your films, pictures, models and music belong to you, and you can sell them, keep them private, or share them under any licence you choose.

The licences only matter if you **give the programs themselves** to others (for example, copying Animux for friends, which is allowed): you must pass on the same freedoms.

## Program licences

Each program's licence is listed on its page and in [Versions](versions.md). The full texts are in `/usr/share/doc/<package>/copyright` on Animux. Most common:

| Licence | Programs (examples) | In short |
|---|---|---|
| GPL-2.0 / GPL-3.0 | Blender, Krita, GIMP, Inkscape, Kdenlive, Synfig, Ardour | free to use, change and share; changes must stay free |
| AGPL-3.0 | MakeHuman II, POV-Ray, Upscayl | like the GPL, also for network use |
| Apache-2.0 | Cycles, pbrt-v4, LuxCoreRender | free, with a patent grant |
| BSD / MIT | Gaffer, OpenEXR, OpenColorIO, Alembic, appleseed, Mitsuba, DJV | free, few conditions |
| TOST-1.0 | OpenUSD | Apache-2.0 based (Pixar) |

**Assets**: MakeHuman's base mesh and standard assets are **CC0** (no conditions). Blender's splash-screen art belongs to its artist. The Animux wallpapers and logos belong to the Animux project.

**Not included** for licence reasons: DaVinci Resolve (free but not open; the menu links to its download), the NVIDIA proprietary driver (installable), Lucille (no licence was ever published).

## This guide

The Animux Guide is © the Animux project and licensed under **Creative Commons Attribution-ShareAlike 4.0** (CC BY-SA 4.0): you may copy, translate and adapt it, also for teaching, if you credit Animux and share your version under the same licence. Screenshots show the programs named on each page.

## Credits

Animux stands on the work of thousands of volunteers: the **Debian** project, the **Xfce** team, the **Blender Foundation** and community, **KDE** (Krita, Kdenlive, K3b), the **GIMP**, **Inkscape**, **Synfig**, **Pencil2D**, **MakeHuman**, **Ardour** and **Audacity** teams, **Image Engine** (Gaffer, Cortex), **Pixar** (OpenUSD), the **Academy Software Foundation** (OpenEXR, OpenColorIO, OpenVDB, OSL, MaterialX, OpenImageIO), the authors of **POV-Ray**, **LuxCoreRender**, **Mitsuba**, **appleseed** and **pbrt**, and the original **Animux** project for animators.

Thank them by using their programs, reporting bugs, and donating where you can.
